This second part looks at what happens when an overhead line is not alone — when trees, forests, buildings, poles, towers or other elevated structures stand near it — and how those objects, line geometry, striking-distance models, surge arresters and real field data all shape the lightning performance.
Part One built the basic mechanism — the Rusck induced voltage \(V_c\), the flashover condition \(V_c \ge \text{CFO}\), the maximum distance \(X_m\), the ground boundary \(D_g\), the critical current \(I_{sc}\), the induced-voltage flashover rate IVFOR, and the neutral / ground-wire effect, alongside the backflashover rate BFR. It considered the basic case where nearby ground strokes induce voltages on the line and where flashover is controlled by the relationship between \(X_m\), \(D_g\), CFO and IVFOR. In this second part the same logic is extended to more realistic corridors where trees, forests, buildings or other elevated objects sit near the line. These objects change where lightning terminates, and therefore they change the balance between direct-stroke flashovers and induced-voltage flashovers.
Objects near a line can act as natural shielding objects: a stroke that would otherwise have hit the conductor may instead terminate on the nearby object. At first this looks purely beneficial, because fewer direct strokes reach the line and the direct-stroke flashover rate falls.
But the picture is not that simple. A stroke that terminates on a nearby object is often still close enough to induce a voltage on the line. So while the direct-stroke flashover rate may fall, the induced-voltage flashover rate may rise. The total flashover rate may therefore increase, decrease, or stay almost unchanged.